#version 410
		
layout(location = 0) out vec4 color;
		
in vec3 vs_fs_normal;
in vec4 vs_fs_color;
		
void main(void)
{
	// ??? vs_fs_normal.z
	color = vs_fs_color * (0.1 + abs(vs_fs_normal.z)) + vec4(0.8, 0.9, 0.7, 1.0) * pow(abs(vs_fs_normal.z), 40.0);
}